Tuesday, March 10, 2009

YOUTUBE VIDEO - www.team-impact.com.my

click image for team-impact website Just made a video for my car club www.team-impact.com.my hope you will enjoy it too.. click link to watch video http://www.youtube.com/watch?v=xhpC0LlryRg

11 comments:

scalemedown said...

lol.... so u ar team-impact club member... i think last week i saw a convoy of ur club at damansara utama....

benpaul said...

haha serious? yea bro we always convoy around there.. come join us some time.. we love diecast too.. thans for viewing my post too.. =D

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Anonymous said...

Because of innumerable reasons that are tied to a certain place, a video game, already released in some places and that looks absolutely problem-free in one territory may be looked upon as unacceptable once released in a new territory. This is a good reason to thin that video game adaptation - unlike mere translation- is extremely important for video games.

But I've often been wondering: when does the "localization" of content stop being "localization" and turn into full-on "censorship"? Aren't these changes killing some of the game's fun?

In order to illustrate my thoughts, Yakuza 3 on PS3 shows well how thin the frontier between censorship and localization can be. A lot of gamers complained because some scenes and important elements of the games where changed when the game made it to US.

Gamers were most likely expecting something different after reading about the game in specialized media

Most of gamers are reasonable adults who just want to enjoy the game as it is, instead of playing an edited, censored version of it. So please, developers, think of gamers first when you are localizing your games.

Video game translation should be given more consideration, and before censoring, developers should rather listen to their gamers at first.

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